Exit Condition One

You awake in a mysterious facility with no obvious way out. Can you escape?

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Exit Condition One

You awake in a cryogenic storage facility. A robot refers to you as a curator and informs you that the security system is malfunctioning. Can you get things back to normal and escape? You’ll need to craft tools, navigate drones, rewire circuits, climb, play match 3 games, and dance your way through a wide variety of puzzles.

Some puzzles will have you moving in and out of AR and VR within the game itself. There are five areas including a “boss level” that contains the largest variety of puzzles. The intro and end game credits are both interactive.

There are no jump scares. The game is designed from the ground up for roomscale VR on the Quest. Unlike most “roomscale” games, if you have 2m x 3m of space, the game will match the in-game play area to your physical playspace and you can do everything by walking around and climbing, no locomotion controls needed. It also supports all locomotion modes. Most objects can be interacted with, it fully uses physics, and the hands don’t “ghost out.”

Scott

“Wow… it is clear a lot of work and thought went into this. If you like escape rooms and/or puzzles, this is definitely worth trying. I am really impressed by the visuals. It all fits into a well thought out plot, and really takes advantage of VR (there are things that would be nearly impossible to replicate in a real escape room). And the developer clearly takes pride in the work here.”