Our Team
Damon Poole
This is Damon’s first publicly released game, which started as a lark during covid until his brother-in-law who has his own video game studio contributed some art work and suggested it could be a real game. His main work is in the Agile Software and Product Management space.
He brings that experience to the development process of the game which has used both Agile and Product Management concepts to create a game that has involved enormous amounts of target player feedback and market research. The first version of the game now serves as the demo and has a 4.5 star rating with 90 reviews.
Damon was previously the founder and CTO of AccuRev (acquired by Borland), a software tools company. When not snowboarding and/or hanging out with friends and family, he is playing yet another video game to add to the list of over 1,000 video games that he’s already played.
Hichem Korbosli
Hichem started his 3D art journey in the early 2000s modding RE-VOLT and GTA and then studies at Higher Institute of Arts and Multimedia Manouba. He’s crafted immersive environments and worked on released games including Leap Trigger, AFAR Rush and now Exit Condition One.
This is his first time doing all of the art for a game from start to finish. Hichem is all about creativity, detail, and somehow finding game-breaking glitches. When not creating, playing, or dreaming about video games, Hichem is creating 3D paper art as well as enjoying his life with his black cat Chakchouka.